Along my journey for this new app idea. I wanted to dry run play it a few times and also write out a quick summary and objective. The whole point was to make sure that I wasn’t losing my mind when I started building it out. I wanted a bare minimum setup.
So I wrote a simply summary explaining what the game was, who was going to play it and why they’d play it. The objective was to flesh out in 80 hours or less the ‘alpha’ version of the app. That was a tall order for someone who has had no experience with building apps, marketing apps and so on but my experience in B2B ventures has helped me get a good idea that as little as possible is the goal. Not because I’m lazy but to see how or what people liked about it and change it from there. The game in the real world is simple, easy to follow and hilarious because people can create hijinks with it.
So if you’re thinking of building out a mobile game/app try a few mental runs through your head and then build out a summary and short term objective. Be aggressive with your timelines so that you can setup for pushing as hard as possible. You can do it trust me.